Engine.CloseGame – sent throu all defined windows, to close l2 clients.
uses
SysUtils;
procedure CloseGame(charName: string);
var
Ctrl: TL2Control;
begin
Ctrl := GetControl(charName);
if Assigned(Ctrl) then
begin
Ctrl.GameClose; // Use the control's GameClose method
Delay(1000); // Wait 1 second for the close operation to complete
end;
end;
begin
// List all characters you want to close
CloseGame('Character3');
CloseGame('Character3');
CloseGame('Character3');
// Add more characters as needed
end.
Just put nicknames…
Author: Workaholic