Just define what recipe to use, what item to craft and how many u need – play it and get back when ready!
const
RecipeIndex = 2; // Second recipe in my list (VOP)
CraftDelay = 1000; // 1000 = 1 second
DesiredItemID = 1887; // VOP item id
DesiredItemCount = 10; // Stop if i have 10
function GetItemCount(id: Integer): Int64;
var
item: TL2Item;
begin
Result := -1;
if Inventory.User.ByID(id, item) then
Result := item.Count;
end;
begin
while Engine.Status <> lsOnline do
Delay(100);
while GetItemCount(DesiredItemID) < DesiredItemCount do
begin
Engine.MakeItem(RecipeIndex);
Delay(CraftDelay);
end;
end.
Author: Velmsun